Devlog

Building SHIPLESS

Notes from the workbench — balance, tooling, and the road to a printed box.

Devlog #2 · 2026

The best gun you'll never bring

We gave a board game Escape from Tarkov's gear-fear — and watched the loot economy try to break in two directions before we measured it.

Devlog #1 · 2026

We had an AI play our board game 1,800 times

A pure seeded rules engine let skilled agents grind thousands of runs — and find real balance bugs a human sweep would have missed.